Warding 101: A Guide to Map Control in LoL

Map control is a fundamental aspect of success in League of Legends (LoL). Whether you’re a seasoned player or just starting your journey on the Rift, understanding the importance of vision and how to ward effectively can significantly impact your gameplay. In this comprehensive guide, we will explore the art of warding, covering the different types of wards, optimal placements, and strategic considerations that will help you gain the upper hand in your matches.

The Importance of Warding

Vision is a precious resource in LoL, providing valuable information about your enemies’ movements and allowing you to make informed decisions. Here’s why warding is so crucial:

  1. Preventing Ambushes: Wards can reveal enemies hiding in brush or other concealed areas, preventing surprise attacks.
  2. Objective Control: Vision around key objectives like Dragon and Baron Nashor can help your team secure them safely.
  3. Map Awareness: Knowing where enemies are on the map helps you avoid ganks, track enemy junglers, and plan your movements.
  4. Securing Kills: Vision enables you to pick off enemies who venture too close to your wards, allowing for successful ganks.
  5. Controlling Lanes: Placing wards in river and jungle entrances helps your team track the enemy jungler’s movements and assists your laners in avoiding ganks.

Now, let’s dive into the world of warding and explore the various aspects of this essential game mechanic.

Types of Wards

LoL features two main types of wards: Stealth Wards (commonly known as Green Wards) and Control Wards (Pink Wards). Here’s a breakdown of each:

  1. Stealth Wards (Green Wards):
    • Duration: 3 minutes
    • Sight Range: 1,100 units
    • Cost: 75 gold
    • Limit: Players can place a maximum of 2 Stealth Wards at a time.
    Stealth Wards provide temporary vision in an area. They are commonly used to provide sight in key locations and river entrances. Stealth Wards can be upgraded into Farsight Alteration at level 9.
  2. Control Wards (Pink Wards):
    • Duration: Indefinite (until destroyed)
    • Sight Range: 900 units
    • Cost: 75 gold
    • Limit: Players can place only 1 Control Ward at a time.
    Control Wards are special because they grant vision and also reveal and disable enemy wards in their radius. This makes them invaluable for maintaining map control, particularly in areas with known enemy vision.

Optimal Ward Placements

Warding effectively involves choosing the right locations to place your wards. Here are some key areas to consider:

  1. River Entrances: Placing wards in the river entrances near Dragon and Baron Nashor provides critical information about enemy movements, especially when these objectives are at stake.
  2. Tri-Brushes: The tri-brushes in the top and bottom lanes are ideal locations for a Stealth Ward, as they cover gank paths and give your bot lane or top lane advance notice of potential threats.
  3. Jungle Entrances: Warding jungle entrances helps to track the enemy jungler’s movements, enabling your team to anticipate ganks and invasions.
  4. Bushes: When playing against champions that hide in brushes, like Rengar or Evelynn, it’s wise to ward the bushes in your immediate vicinity to prevent surprise attacks.
  5. Objective Pits: Placing Control Wards in the Dragon and Baron Nashor pits can deny the enemy vision and help secure these crucial objectives.
  6. Enemy Jungle: When you have map control, consider placing wards deep within the enemy jungle to track the enemy jungler and spot rotations.
  7. Defense Wards: When behind or facing pressure, it’s vital to place wards defensively, protecting your jungle entrances and preventing flanks.

Warding at Different Stages of the Game

Warding priorities shift as the game progresses. Here’s a general overview of what to focus on during different phases:

  1. Early Game (Laning Phase): In the early game, place your focus on protecting your lanes from ganks. Ward river entrances, tri-brushes, and jungle entrances to keep an eye on the enemy jungler. Help your laners by providing vision and tracking the enemy’s movements.
  2. Mid Game: As the game transitions to mid-game, ward key objectives like Dragon and Baron Nashor. These objectives become focal points for team fights and need to be protected. You should also consider deep-warding the enemy jungle to catch out-of-position opponents.
  3. Late Game: In the late game, warding remains essential, but ward placement becomes more defensive. Keep Dragon and Baron Nashor warded, and use Control Wards to deny enemy vision around these objectives. Focus on maintaining control in crucial choke points.

Warding for Specific Roles

Different roles have unique warding responsibilities:

  1. Support: Supports are the primary warders on the team. They should prioritize placing Control Wards and vision around the bottom lane, the Dragon pit, and their jungler’s vicinity.
  2. Jungler: Junglers should invest in Control Wards to secure key objectives. They should also focus on warding the enemy jungle entrances to track the enemy jungler.
  3. Top and Mid Lane: Top and mid laners should place wards defensively, focusing on river entrances and the surrounding areas. They should use Stealth Wards to maintain vision in key gank paths.
  4. Bot Lane (AD Carry): The AD carry in the bot lane should focus on providing vision in the bottom lane. Wards in the tri-brush and river entrances can help prevent ganks.


Dewarding, or removing the enemy’s wards, is another essential aspect of map control. When you come across an enemy ward, use your Control Ward to disable it, allowing your team to regain control of that area. In some situations, you may need to clear multiple enemy wards, so be prepared to invest in Control Wards for dewarding.

Team Effort

Warding should not be the sole responsibility of the support. Teammates at all positions should contribute to map control by purchasing and placing wards. Cooperation is key to achieving full vision coverage and controlling objectives.


Mastering the art of warding is an integral part of excelling in League of Legends. Understanding the different types of wards, optimal placement, and when to prioritize objectives and defense is crucial for maintaining map control and making informed decisions. As you develop your skills in warding, you’ll find that your overall performance in the game improves, leading to more victories and a deeper understanding of LoL’s complex strategies. So, don’t underestimate the power of vision – ward up and claim victory on the Rift.

Top 10 Beginner-Friendly League of Legends Champions

League of Legends (LoL) is a game with a diverse roster of champions, each possessing unique abilities and playstyles. For newcomers to the game, it’s essential to start with champions that are relatively easy to grasp. This allows beginners to focus on understanding the game’s mechanics, strategies, and objectives without being overwhelmed by complex abilities. In this article, we present a list of the top 10 beginner-friendly champions in League of Legends.

1. Garen (Top Lane)

Garen is an excellent choice for those new to LoL. He’s a straightforward melee champion with a simple set of abilities that don’t require intricate mechanics. His passive ability, “Perseverance,” grants him natural health regeneration, making it difficult to harass him in the top lane. Garen is durable and can deal significant damage, making him perfect for beginners looking to explore the top lane.

2. Annie (Mid Lane)

Annie is a mage with a straightforward kit, making her an ideal champion for newcomers to the mid lane. Her passive, “Pyromania,” allows her to stun enemies every four spell casts, making her great for locking down opponents. Additionally, her ability to farm minions is relatively easy, thanks to her Q ability, “Disintegrate.” Annie’s ultimate, “Summon: Tibbers,” deals massive area-of-effect damage, making her a valuable asset in team fights.

3. Ashe (Bottom Lane – ADC)

For beginners interested in the ADC (Attack Damage Carry) role, Ashe is an excellent choice. She’s a marksman with straightforward abilities. Her Q ability, “Ranger’s Focus,” enhances her basic attacks, making last-hitting minions more manageable. Her W ability, “Volley,” provides excellent poke potential. Plus, her ultimate, “Enchanted Crystal Arrow,” is a game-changing skill that can initiate team fights or save teammates.

4. Soraka (Bottom Lane – Support)

Soraka is a healer support with straightforward abilities, which makes her a great choice for newcomers in the bottom lane. Her Q ability, “Starcall,” provides poke damage and healing. Her W ability, “Astral Infusion,” allows her to heal allies, and her E ability, “Equinox,” silences enemy champions. Soraka’s ultimate, “Wish,” is a global heal that can change the course of a battle. Playing Soraka allows beginners to learn the basics of supporting and protecting their ADC.

5. Master Yi (Jungle)

If you’re new to the jungle role, Master Yi is a simple and effective choice. He’s a melee champion with basic abilities that are easy to understand. His Q ability, “Alpha Strike,” deals damage to multiple enemies, making jungle clearing efficient. Master Yi is known for his ability to reset his basic attack cooldowns, which allows him to deal massive damage quickly. He’s an excellent champion for learning the jungle mechanics.

6. Amumu (Jungle)

Amumu is a tanky jungler with a straightforward kit that’s great for new players in the jungle role. His Q ability, “Bandage Toss,” is a skill shot that allows him to engage fights. His W ability, “Despair,” deals area-of-effect damage, making him efficient at clearing jungle camps. Amumu’s ultimate, “Curse of the Sad Mummy,” is a game-changing crowd control ability that can turn the tide of team fights in your favor.

7. Kayle (Top Lane)

Kayle is a versatile champion who transitions from a melee character to a ranged one as she levels up. This makes her an excellent choice for beginners who want to learn different playstyles. Early on, she’s melee, which helps newcomers become accustomed to top lane mechanics. As she levels up, she becomes ranged and can deal consistent damage from a distance. Kayle’s ultimate, “Divine Judgment,” grants invulnerability to a target, which can be a game-changer in critical situations.

8. Malphite (Top Lane)

Malphite is a tanky champion with a straightforward kit. His Q ability, “Seismic Shard,” provides poke damage and a slow effect, allowing him to trade effectively in the top lane. His W ability, “Thunderclap,” enhances his basic attacks, which is excellent for dueling. Malphite’s ultimate, “Unstoppable Force,” is an impactful crowd control ability that can initiate team fights with ease. Malphite is perfect for learning how to engage and disrupt enemy teams.

9. Morgana (Support)

Morgana is a mage support with simple abilities that can be effective in protecting your ADC and providing crowd control. Her Q ability, “Dark Binding,” is a skill shot that roots enemies, making it a great tool for engaging or disengaging. Her E ability, “Black Shield,” provides a protective barrier that blocks crowd control effects. Morgana’s ultimate, “Soul Shackles,” can immobilize nearby enemies, turning the tide of battles.

10. Nunu & Willump (Jungle)

Nunu & Willump is a beginner-friendly jungler with straightforward abilities. His Q ability, “Consume,” allows him to heal and secure jungle objectives easily. His W ability, “Biggest Snowball Ever!,” provides crowd control and movement speed, which can be useful for ganking. Nunu & Willump’s ultimate, “Absolute Zero,” is an area-of-effect ability that can disrupt team fights. He’s an excellent choice for learning the basics of the jungle role.

These champions offer a beginner-friendly entry point into League of Legends, allowing new players to understand core game mechanics, champion roles, and strategies without the added complexity of intricate abilities. As you become more comfortable with the game, you can explore more advanced champions and refine your skills in this captivating and competitive world of online gaming.

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